![]() Focus slows down time, for example, letting you line up a shot or catch an errant ball, while Distance Traveled gives a nice little bonus the farther the ball goes on its journey across the table.Įach Arcade ability starts at level 1 and can be upgraded by shards, which are earned in the Career Mode. Arcade lets you earn and level up different abilities, both passive and active, to bump up the score-earning potential of each table. Classic mode is pure pinball, three balls and no modifiers, while Arcade is a slightly more complicated thing. Walking up to the pinball machine and hitting A brings up a menu of the eight different tables, all of which are ready to play at the start, and after choosing between Classic and Arcade modes it’s only a second or two before you’re able to launch the ball and get playing. If you just want the pinball, though, it’s a short walk from the title screen to the single table in the middle of the room. VR always does a good job of putting you inside a space and the fan-cave makes use of that to create a cozy little area to take a break in between jumping from one table to the next. It doesn’t take long to earn enough goodies to start filling up the room, adding new models to the shelves and switching out the posters on the wall, and even the jukebox has plenty of new tunes to chase after. Most everything can be changed around, with different types of memoriabilia unlocked by completing goals within each table. Every nook and cranny has something Star Wars related in it, whether that be posters, models, statues or the bar with R2-D2-styled jukebox. In addition to the main pinball games there’s a collectathon happening outside of the tables, with the setting being a large fan-cave decked out in far more Star Wars memorabilia than can be considered healthy. It’s a good cross-section of the Star Wars universe with little overlap, fitting in perfectly with the overall theme of general Star Wars fandom. The two new tables are based on The Mandalorian, and in a particularly creative use of the license, Classic Collectibles. Half of the retooled six are based on the original series, while the other three are Star Wars: Rebels, Rogue Squadron and a catch-all theme for Masters of the Force. Star Wars Pinball VR is a collection of eight tables, six of them having already been released in Pinball FX 3 while the other two make their debut in VR. #Star wars pinball full#That’s all changed with Star Wars Pinball VR, which takes full advantage of being inside the headset to bring its silverball worlds to life. #Star wars pinball series#Meanwhile the Pinball FX series has only lightly dabbled in VR, with Pinball FX 2 VR being a generation behind the mainline series and only featuring a handful of tables. Over the years Zen has also managed a good number of Star Wars tables, and while the series’ popularity may have faded for a while there due to oversaturation, it came back in a big way thanks to The Mandalorian. #Star wars pinball movie#The original tables it started with were soon joined by a huge variety of licenses, from Alien to Portal, and it even got the Marvel license sewn up before it exploded into the movie juggernaut of today. Zen Studios has been working the digital pinball field for well over a decade now, initially starting on the Xbox 360 and spreading to all the major consoles and platforms. Thankfully, despite Earth’s limited space travel capabilities we love a high-definition monitor with lightning-fast display times, so VR pinball is an excellent option that doesn’t cost thousands while taking up a huge amount of space. As mechanically advanced as it was, the civilization of Star Wars would easily be capable of amazing pinball tables, but at no point would it be able to digitize the game, and translating it to VR would result in an unpleasant, frustrating mess. ![]() ![]() Whether holographic projections, in-helmet readouts or standard flat-screen displays, the most notable features were always the limitations. ![]() Its culture featured many strange quirks such as space wizard-warriors, fortresses nearly the size of a planet, and a willingness to release what should have been an epic new trilogy without actually bothering to plot it out first, but one of the oddest features of this sector of the universe was its terrible display technology. A long time ago in a galaxy far, far away there existed an interstellar civilization at near constant war with itself. ![]()
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